It's late
on a school night at Bullworth Academy, a boarding school in
New England. Young students Jimmy and Trent meet in a dark
parking lot. "I've been waiting for this
for a long time," Jimmy says, looking into
Trent's eyes before telling him he's hot.
The two boys
embrace, then kiss. There's a lot of moaning and a
little bit of leg action. The scene is cheesy, the
kind you might expect from a low-budget indie film
about young gay love.
But this is not a
film. It's a video game titled Bully--and it
has caused a much bigger sensation than many
gay-themed movies. As films and television shows
increasingly portray gay characters in a positive light,
video games--with a sizable and tightly networked gay
following--are finally starting to catch up.
Rockstar Games,
the notoriously press-shy video game company that makes
Bully, hasn't trumpeted the boy-on-boy
tongue-twisting. It's simply there--the
player's prerogative--and it's making a
lot of gay gamers happy. "Hottest. Thing.
Ever," read one verdict on GayGamer.net.
"It's surprising, in a good sort of way,
making that option available and not making a big
whoop about it," says Jeb Havens, 25, a lead designer
for 1st Playable Productions and one of the few openly gay
designers in the gaming industry. "Now, if only
more games did that."
Indeed, Bully is
a promising development in the video game industry: a
big title from a big company starring a lead character who,
depending on who plays the game, can be gay. It stars
a 15-year-old toughie named Jimmy who, like any teen,
must carefully navigate Bullworth Academy's
social ladder--the jocks, the preppies, the
nerds--to survive the year. He can give wedgies.
He can befriend a nerd nicknamed Pee Stein. He can
fight with a bully, hence the title. And if he so wishes, he
can make out with certain boys just as he can make out
with girls.
Far-right
Christian leaders and "pro-family" groups were
quick to condemn Bully. Conservative media watchdog
Jack Thompson decried the game's
"homosexual content" as "harmful to
minors." Michael Patcher, a well-known video
game analyst, added that parents might have a problem
with their kids playing a game in which two boys can lock
lips. And on the popular game site GameFAQs.com a
player commented: "What is wrong with Rockstar?
This is morally reprehensible."
While Jimmy may
be the first gay game character to draw fire from antigay
Christian forces, he joins a small but growing list of
explicitly or ambiguously gay characters in video
games. Bertram is an openly gay pirate in the port
village of Nulb in the Temple of Elemental Evil, a
role-playing game. Brad Evans is a tall, dark, and openly
gay 30-something in Wild Arms 2, another role-playing
game.
The jury's
still out on whether Cybil Bennet of the horror game Silent
Hill is a lesbian, but the motorcycle cop with leather pants
and a don't-mess-with-me gaze has many gay game
enthusiasts describing her as something right out of a
Dykes on Bikes parade.
America may still
be divided on the fight for marriage equality, but the
battle was won two years ago in the most popular computer
game of all time, The Sims. In the game's
sequel, The Sims 2, same-sex Sims couples are allowed
to wed without protest from straight Sims. Rod Humble,
executive producer of The Sims 2, says the "general
philosophy" of the game is "to prohibit
as little as we have to." In the virtual world of
the game Fable, men can court other men with flowers,
chocolate, or even a house, and they can get married
as well--but there's no physical contact
between them.
While video
gamers are not at all a monolithic crowd, gaming is widely
perceived as the domain of young heterosexual men. And
though it can be argued that games are the supreme
form of escapism--on TV, you watch Will Truman;
in a game, you are Will Truman--story lines in games
have been largely heterocentric.
It may be an
issue of who's making the games. According to a
report by the International Game Developers
Association, a San Francisco-based professional
society, fewer than 6% of more than 6,000 recently surveyed
game professionals identified as LGBT, and few of them are
vocal about it.
Havens is one of
those few. He has been speaking out about the importance
of diversity in games, advocating the inclusion of gay
characters and other progressive measures. Last March
he organized the first LGBT round table at the Game
Developers Conference in San Jose, Calif., which
brought together a variety of straight and gay people in the
video game world, including designers and programmers
alongside student enthusiasts.
But despite
Havens's efforts the heterocentric nature of video
games may simply be a reflection of what is accepted
by the majority of those who play and moderate the
games. A controversy erupted earlier this year in the
online swashbuckling fantasyland of World of Warcraft. Sara
Andrews, writing on the game's message board,
was trying to recruit members to her gay-friendly
club. She was told she couldn't. Recruiting LGBT
players was inappropriate, an online moderator for the
game told her.
Weeks later, as
gamers on sites such as Gaymer.org and
Gamers.Experimentations.org protested, the makers of World
of Warcraft apologized to Andrews and conducted
"sensitivity training" workshops for its
online moderators. In a phone interview Rob Pardo, the lead
designer of the game, deemed the situation a
"wake-up call."
There's
still a long way to go, say both gay and straight game
enthusiasts, in making games more gay-friendly. Says
Constance Steinkuehler, a University of
Wisconsin-Madison professor whose research
focuses on online role-playing games: "Fact is, game
designers and game companies are largely not
comfortable with the topic."
Flynn de Marco, a
graphic designer who founded the site GayGamer.net,
adds, "Gay characters in games are in the same place
as gay characters in movies of the 1930s, '40s,
'50s, even in the '70s. For the most part,
gays are seen as a joke in games. 'Oh, look,
I'm in a dress, I'm acting all fruity,
ha ha ha!' Sadly, that's where we're
at."
Which makes
Jimmy, the lead character in Bully--which was released
in October as one of the most anticipated games of the
year--all the more intriguing. "That was
really a risk for Rockstar," says Havens, "and
I'm glad they did it."